But, after playing it more recently, I've come to appreciate it a lot more.Ĭreatures Such As We is a metafictional (am I using that term correctly?) story about video games that functions as one of the video games it discusses. I first played Creatures Such As We a few years ago, and I remember that I didn't think much of it back then. This game contains several instances of strong profanity near the beginning. I didn't like Tenth Plague on philosophical grounds, but Coloratura was fantastic. Lynnea Glasser tends to make very good games. I don't necessarily recommend playing that game first (Porpentine has better games, like Howling Dogs), but it was interesting. It was funny to play this game after Ultra Business Tycoon III,and reading online debates over whether that game is winnable, and what it would mean if it is not winnable. It was fun to play the character as myself, giving the answers and reactions I would. This is a choice-based game about someone who is trying to understand escapism, its role in life, its benefits and drawbacks, the meaning of art, etc.
Creatures such as we apk professional#
I also was oncea professional video game developer. I've talked to my family about it, and my answers to why we escape and whether it is good changes fairly often. I've often pondered on my reasons for reading novels, playing IF, reading stories online, etc. That caveat aside, in my opinion anyone even remotely interested in game design (and romance!) should play "Creatures Such As We". The choices regarding the actual plot seemed a bit bland in comparison, even though the story itself is quite compelling. Most choices I really had to think about concerned my opinion on the game theory questions mentioned above. So why is "Creatures" not five stars for me? I think it lacks a bit on the game side of things. This is all packed into a well paced story on the PCs moon adventure with the designers of their favorite game, including that game as game within the game. I did not check if that is even possible, but in any case: "Creatures" covers a lot of game theory relevant to ME 3, like whether players or authors should decide a games ending, how romance should be portrayed in games, the meaning of self-sacrifice, whether games should mirror life or rather provide means of escape, etc. Having played through Mass Effect 3 again recently, I could not help but view "Creatures" as a commentary on that game, and in particular on the discussions revolving around its ending.